Sensitivity Converter
Valorant Sensitivity
0.314
This matches your 360° distance from Counter-Strike: Global Offensive
Counter-Strike: Global Offensive
Valorant
Conversion based on 360° distance matching
Fine-tune by ±0.05 sens in-game to match your feel perfectly
How to Use the Sensitivity Converter
Check Your Current Settings
In your current game, verify your Mouse DPI (check mouse software) and In-Game Sensitivity. Make sure Windows pointer speed is at default (6/11).
Select Games and Enter Values
Choose your source game (From Game) and target game (To Game). Enter your DPI and current sensitivity. The result updates instantly.
Apply to Target Game
Copy the converted sensitivity and set it in your target game. The converter shows eDPI and cm/360 for both games to verify the match.
Test and Fine-Tune
Test in practice mode or deathmatch. Fine-tune by ±0.05 sensitivity if needed. Give yourself at least 3-5 days before changing again to build muscle memory.
Why Convert Sensitivity?
Keep the same aim feel across different FPS games.
Switching from CS:GO to Valorant or CS2? Got a new mouse and need to update all your games? This converter helps you maintain the same muscle memory across different FPS games by matching your 360° turn distance.
360° Distance Matching
Same physical mouse movement → same 360° turn → same muscle memory.
See It In Action
Real conversion examples.
CS:GO → Valorant
800 DPI × 1.0
→ 800 eDPI
800 DPI × 0.314
→ 251 eDPI
Same cm/360: ~51.8 cm
Valorant → CS2
800 DPI × 0.4
→ 320 eDPI
800 DPI × 1.273
→ 1018 eDPI
Same cm/360: ~40.6 cm
Low Sens CS2 → Val
400 DPI × 1.8
→ 720 eDPI
400 DPI × 0.565
→ 226 eDPI
Same cm/360: ~57.3 cm
Remember These
Key tips for successful conversion.
It’s a Starting Point
Use the converted sens as a baseline, then fine-tune by ±0.05 based on feel.
Give Time to Adapt
Muscle memory takes 3-5 days. Stick with one setting for at least a week.
Keep DPI Constant
Same DPI across all games. Only adjust in-game sensitivity.
Check Windows Settings
Set pointer speed to default (6/11) for accurate calculations.
Related Tools
More tools to optimize your FPS experience
CS2 eDPI Calculator
Calculate and analyze your CS2 eDPI. Compare with pro player settings.
Calculate CS2 eDPIValorant eDPI Calculator
Find your perfect Valorant sensitivity with eDPI tiers and pro comparisons.
Calculate Valorant eDPIGeneric eDPI Calculator
Calculate eDPI for any FPS game with our universal tool.
Try Generic CalculatorSensitivity Converter FAQ
Why does the converted sensitivity still feel different?
Even when 360° distance matches perfectly, games feel different due to FOV (Field of View) variations, character viewmodel differences, movement speed, and visual feedback. The converter provides a starting point based on muscle memory (360° turns), but you may need to fine-tune by ±0.05 sensitivity based on your personal feel. Give yourself 3-5 days to adapt before making further adjustments.
Should I match 360 distance or monitor distance?
Most converters, including ours, use 360° distance matching because it preserves your muscle memory for full turns and flicks. Monitor distance matching (viewspeed) tries to keep the same visual movement at the center of your screen, but feels inconsistent for large movements. For FPS games like Valorant, CS2, and CS:GO, 360° distance is the community-accepted standard.
Do I need to change my DPI when switching games?
No, you should keep the same DPI across all games. DPI is a hardware setting, and changing it would require rebuilding muscle memory from scratch. Instead, use this converter to adjust your in-game sensitivity while keeping DPI constant. This ensures your hand movements remain consistent across different games.
How should I handle scoped/ADS sensitivity?
This converter focuses on hipfire sensitivity. For scoped sensitivity (like AWP in CS2 or sniper rifles in Valorant), most games have separate sensitivity multipliers. After converting your base sensitivity, you should maintain the same scoped sensitivity ratio you used in your previous game. For example, if you used 1.0 zoom sensitivity in CS:GO, use the equivalent setting in your new game.
The converter gave me a weird sensitivity number. Is it broken?
No. Different games use different sensitivity scales internally. A sensitivity of 1.0 in CS:GO does NOT equal 1.0 in Valorant. The converter accounts for these differences using each game's yaw (rotation) values. Even if the number looks unusual (like 0.314 in Valorant for 1.0 in CS:GO), it's correct and will match your 360° distance. Trust the math and test it in-game.