Sensitivity Converter

Valorant Sensitivity

0.314

This matches your 360° distance from Counter-Strike: Global Offensive

Comparison

Counter-Strike: Global Offensive

eDPI: 800
cm/360°: 52 cm

Valorant

eDPI: 251
cm/360°: 52 cm

Conversion based on 360° distance matching

Fine-tune by ±0.05 sens in-game to match your feel perfectly

How to Use the Sensitivity Converter

1

Check Your Current Settings

In your current game, verify your Mouse DPI (check mouse software) and In-Game Sensitivity. Make sure Windows pointer speed is at default (6/11).

2

Select Games and Enter Values

Choose your source game (From Game) and target game (To Game). Enter your DPI and current sensitivity. The result updates instantly.

3

Apply to Target Game

Copy the converted sensitivity and set it in your target game. The converter shows eDPI and cm/360 for both games to verify the match.

4

Test and Fine-Tune

Test in practice mode or deathmatch. Fine-tune by ±0.05 sensitivity if needed. Give yourself at least 3-5 days before changing again to build muscle memory.

Why Convert Sensitivity?

Keep the same aim feel across different FPS games.

Switching from CS:GO to Valorant or CS2? Got a new mouse and need to update all your games? This converter helps you maintain the same muscle memory across different FPS games by matching your 360° turn distance.

360° Distance Matching

Same physical mouse movement → same 360° turn → same muscle memory.

See It In Action

Real conversion examples.

CS:GO → Valorant

800 DPI × 1.0

→ 800 eDPI

800 DPI × 0.314

→ 251 eDPI

Same cm/360: ~51.8 cm

Valorant → CS2

800 DPI × 0.4

→ 320 eDPI

800 DPI × 1.273

→ 1018 eDPI

Same cm/360: ~40.6 cm

Low Sens CS2 → Val

400 DPI × 1.8

→ 720 eDPI

400 DPI × 0.565

→ 226 eDPI

Same cm/360: ~57.3 cm

Remember These

Key tips for successful conversion.

It’s a Starting Point

Use the converted sens as a baseline, then fine-tune by ±0.05 based on feel.

Give Time to Adapt

Muscle memory takes 3-5 days. Stick with one setting for at least a week.

Keep DPI Constant

Same DPI across all games. Only adjust in-game sensitivity.

Check Windows Settings

Set pointer speed to default (6/11) for accurate calculations.

Related Tools

More tools to optimize your FPS experience

CS2 eDPI Calculator

Calculate and analyze your CS2 eDPI. Compare with pro player settings.

Calculate CS2 eDPI

Valorant eDPI Calculator

Find your perfect Valorant sensitivity with eDPI tiers and pro comparisons.

Calculate Valorant eDPI

Generic eDPI Calculator

Calculate eDPI for any FPS game with our universal tool.

Try Generic Calculator

Sensitivity Converter FAQ

Why does the converted sensitivity still feel different?

Even when 360° distance matches perfectly, games feel different due to FOV (Field of View) variations, character viewmodel differences, movement speed, and visual feedback. The converter provides a starting point based on muscle memory (360° turns), but you may need to fine-tune by ±0.05 sensitivity based on your personal feel. Give yourself 3-5 days to adapt before making further adjustments.

Should I match 360 distance or monitor distance?

Most converters, including ours, use 360° distance matching because it preserves your muscle memory for full turns and flicks. Monitor distance matching (viewspeed) tries to keep the same visual movement at the center of your screen, but feels inconsistent for large movements. For FPS games like Valorant, CS2, and CS:GO, 360° distance is the community-accepted standard.

Do I need to change my DPI when switching games?

No, you should keep the same DPI across all games. DPI is a hardware setting, and changing it would require rebuilding muscle memory from scratch. Instead, use this converter to adjust your in-game sensitivity while keeping DPI constant. This ensures your hand movements remain consistent across different games.

How should I handle scoped/ADS sensitivity?

This converter focuses on hipfire sensitivity. For scoped sensitivity (like AWP in CS2 or sniper rifles in Valorant), most games have separate sensitivity multipliers. After converting your base sensitivity, you should maintain the same scoped sensitivity ratio you used in your previous game. For example, if you used 1.0 zoom sensitivity in CS:GO, use the equivalent setting in your new game.

The converter gave me a weird sensitivity number. Is it broken?

No. Different games use different sensitivity scales internally. A sensitivity of 1.0 in CS:GO does NOT equal 1.0 in Valorant. The converter accounts for these differences using each game's yaw (rotation) values. Even if the number looks unusual (like 0.314 in Valorant for 1.0 in CS:GO), it's correct and will match your 360° distance. Trust the math and test it in-game.