Sensitivity Converter
Convert your sensitivity settings between FPS games while maintaining the same cm/360
Conversion Examples
Real-world sensitivity conversions between popular FPS games, showing how different yaw values affect the numbers while maintaining identical cm/360.
| Source Game | Source Sens | Target Game | Target Sens | cm/360 | Note |
|---|---|---|---|---|---|
| Valorant | 0.35 | CS2 | 1.11 | 46.7 cm | TenZ-style low sensitivity; precise rifle aim |
| Valorant | 0.50 | CS2 | 1.59 | 32.7 cm | Medium sensitivity; balanced for all agents |
| CS2 | 2.0 | Valorant | 0.63 | 51.9 cm | ZywOo's CS2 settings converted to Valorant |
| CS2 | 1.55 | Valorant | 0.49 | 67.0 cm | NiKo's low sens; requires large mousepad |
| Valorant | 0.80 | CS2 | 2.55 | 20.4 cm | High sensitivity; wrist-aiming style |
| CS2 | 3.09 | Valorant | 0.97 | 33.6 cm | s1mple's settings; aggressive AWP style |
Sensitivity Conversion Guide
Converting sensitivity between games requires understanding how each game interprets mouse input. This guide explains the math behind conversion and helps you maintain consistent aim across different FPS titles.
The Conversion Formula
The core formula is: targetSens = (sourceDPI × sourceSens × sourceYaw) / (targetDPI × targetYaw). This ensures your cm/360 remains constant. For Valorant to CS2 at the same DPI: CS2_sens = Valorant_sens × (0.07 / 0.022) = Valorant_sens × 3.18. A Valorant sensitivity of 0.35 becomes 1.11 in CS2.
Game Yaw Values
Each game has a unique yaw value that determines sensitivity scaling. Valorant uses 0.07, CS2 uses 0.022, Overwatch 2 uses 0.0066, and Apex Legends uses 0.022. These values are built into the converter. The yaw represents degrees of rotation per mouse count at sensitivity 1.0.
Understanding cm/360
cm/360 = (360 × 2.54) / (DPI × sensitivity × yaw). At 800 DPI with 0.5 Valorant sensitivity: cm/360 = 914.4 / (800 × 0.5 × 0.07) = 32.66cm. This means moving your mouse 32.66cm completes one full rotation. The converter ensures this distance stays the same in your target game.
Conversion Tips
- Always verify your current DPI in your mouse software before converting - incorrect DPI leads to wrong results.
- Test your converted sensitivity in aim training maps before competitive play.
- If the converted sensitivity feels off, double-check that you entered the correct source sensitivity.
- Consider using the same DPI across all games for simpler mental math and consistency.
- Write down your cm/360 value - it's your universal sensitivity reference across all games.
- Some games have sensitivity limits; if your converted value exceeds the max, adjust your DPI instead.
Common Conversion Mistakes
Avoid these errors when converting sensitivity between games to ensure accurate results and consistent aim.
Using the wrong source DPI
Many players don't know their actual mouse DPI. Check your mouse software (Logitech G Hub, Razer Synapse, etc.) to confirm. Using 800 DPI when you're actually at 1600 DPI will give you a converted sensitivity that's twice as fast as intended.
Forgetting about zoom sensitivity
This converter handles hipfire sensitivity only. Scoped/ADS sensitivity is calculated separately in most games. After converting, manually adjust your zoom sensitivity multiplier if needed. CS2's zoom_sensitivity_ratio and Valorant's scoped sensitivity are independent settings.
Not accounting for different DPIs
If you use different DPIs for different games, you must enter both correctly. The converter handles DPI differences, but only if you input accurate values. Using 400 DPI in CS2 and 800 DPI in Valorant is valid - just enter both correctly.
Expecting identical feel across games
While cm/360 will match exactly, games feel different due to FOV, input processing, and engine characteristics. CS2's Source 2 engine and Valorant's Unreal Engine handle mouse input differently. Allow 15-30 minutes of adjustment time in the new game.
Rounding the converted sensitivity
Use the full decimal value from the converter. Rounding 1.587 to 1.6 changes your cm/360 by about 1cm - noticeable for precise aim. Most games accept 2-3 decimal places. Only round if the game forces you to.
Technical Deep Dive
Understanding the technical details behind sensitivity conversion helps you troubleshoot issues and make informed decisions about your settings.
What is Yaw?
Yaw is the degrees of horizontal rotation per mouse count at sensitivity 1.0. Valorant's 0.07 yaw means each mouse count rotates your view 0.07 degrees at sens 1.0. CS2's 0.022 yaw means 0.022 degrees per count. This is why CS2 sensitivity numbers are ~3.18x higher than Valorant for the same feel.
DPI and Sensitivity Interaction
Your mouse reports position changes in 'counts.' At 800 DPI, moving 1 inch generates 800 counts. The game multiplies counts by sensitivity and yaw to determine rotation. 800 DPI × 1.0 sens × 0.022 yaw = 17.6 degrees per inch. Understanding this helps you see why DPI and sensitivity are interchangeable for the same eDPI.
Precision Considerations
Higher DPI provides more granular mouse input but doesn't improve accuracy beyond a point. 800-1600 DPI is optimal for most players. Very low DPI (400) can cause pixel skipping at high sensitivities. Very high DPI (3200+) may introduce sensor smoothing. The converter works accurately at any DPI.
Engine Differences
Source 2 (CS2) and Unreal Engine (Valorant) process mouse input differently. Source 2 has historically lower input latency. Valorant applies slight smoothing by default. These differences mean converted sensitivity is mathematically identical but may feel subtly different. Both engines respect raw input when enabled.
How to Use
- 1
Select Your Source Game
Choose the game you're converting FROM (e.g., Valorant). Select your current mouse DPI and enter your in-game sensitivity setting.
- 2
Select Your Target Game
Choose the game you're converting TO (e.g., CS2). Set your target DPI - use the same DPI for simplest conversion, or change it if needed.
- 3
Copy Your New Sensitivity
The converter calculates your target sensitivity to match your cm/360. Copy the result and paste it into your target game's settings.