Valorant Scoped Sensitivity Calculator
Get the exact ADS and Scoped Sensitivity Multiplier for a 1:1 feel — every zoom level, from the Vandal to the Operator
Matches mouse feel right at your crosshair. A community reference for scoped flicks—not a universal best setting.
The ADS slider covers 1.15x, 1.25x, and 1.5x at once—pick the weapon you aim with most.
The Scoped slider covers 2.5x, 3.5x, and 5x—pick your usual sniper.
Enter these values in Valorant
Enter 0.870 in ADS Sensitivity Multiplier for your 1.25x main ADS weapon (Bulldog, Phantom, Vandal). The same ADS slider also controls 1.15x and 1.5x, so this choice prioritizes your main weapon rather than giving every ADS zoom a perfect match.
Enter 0.747 in Scoped Sensitivity Multiplier for your 2.5x main scoped weapon (Operator (1st zoom), Tour de Force). The same Scoped slider also controls 3.5x and 5x, so this choice prioritizes your main weapon rather than giving every scoped zoom a perfect match.
In Valorant, open Settings → General → Mouse and enter both values. This model assumes native aspect ratio; 0% is the ratio-independent reference.
Used for the eDPI and cm/360 readout. Most players run 400, 800, or 1600.
Your normal hipfire sensitivity.
Is multiplier 1.0 the same as 1:1?
No. 1.0 matches feel at the edge of the screen. That is Valorant's default, not a 1:1 at your crosshair.
Type the two results into Settings → General → Mouse: ADS Sensitivity Multiplier and Scoped Sensitivity Multiplier.
At 0% (crosshair match), 1.25x ADS (Vandal, Phantom, Bulldog) is 0.870. Operator first zoom is 0.747.
There is no best scoped sensitivity. 0%, 75%, and 100% keep different screen distances consistent. Pick one and test in the range.
75% and 100% assume native 16:9. On stretched or 4:3, use 0%. Do not paste a CS2 zoom_sensitivity_ratio into these sliders. Hipfire eDPI is a different page.
What multiplier fits each zoom at your match?
Valorant only gives two sliders. Each covers three zoom tiers. Set each slider to the row for the gun you use most.
| Zoom | Weapons | In-Game Slider | Multiplier |
|---|---|---|---|
| 1.15x | Stinger, Spectre, Ares, Odin | ADS | 0.908 |
| 1.25x | Bulldog, Phantom, Vandal | ADS | 0.870 |
| 1.5x | Guardian, Headhunter | ADS | 0.815 |
| 2.5x | Operator (1st zoom), Tour de Force | Scoped | 0.747 |
| 3.5x | Marshal, Outlaw | Scoped | 0.731 |
| 5x | Operator (2nd zoom) | Scoped | 0.723 |
Need a quick lookup without changing inputs?
Three common monitor-match points side by side.
| Zoom | Weapons | Slider | 0% Match | 75% (CS:GO feel) | 100% (Default) |
|---|---|---|---|---|---|
| 1.15x | Stinger, Spectre, Ares, Odin | ADS | 0.908 | 0.973 | 1.000 |
| 1.25x | Bulldog, Phantom, Vandal | ADS | 0.870 | 0.961 | 1.000 |
| 1.5x | Guardian, Headhunter | ADS | 0.815 | 0.939 | 1.000 |
| 2.5x | Operator (1st zoom), Tour de Force | Scoped | 0.747 | 0.909 | 1.000 |
| 3.5x | Marshal, Outlaw | Scoped | 0.731 | 0.900 | 1.000 |
| 5x | Operator (2nd zoom) | Scoped | 0.723 | 0.896 | 1.000 |
DPI and hipfire do not change these numbers—the model uses a fixed 103° FOV.
The 0% column matches a published community set: 0.908, 0.870, 0.815, 0.747, 0.731, and 0.723.
Which weapons use ADS vs Scoped?
Valorant has two multipliers—not one per gun.
ADS Sensitivity Multiplier (rifles / SMGs)
- 1.15x — Stinger, Spectre, Ares, Odin
- 1.25x — Bulldog, Phantom, Vandal
- 1.5x — Guardian, Chamber's Headhunter
Scoped Sensitivity Multiplier (snipers)
- 2.5x — Operator first zoom, Chamber's Tour de Force
- 3.5x — Marshal, Outlaw
- 5x — Operator second zoom
One value covers three tiers. That is why this calculator asks for your main weapon in each group.
Where do the 0% multipliers come from?
Valorant locks horizontal FOV at 103°. Zoom divides that view—for example 1.25x ADS shows about 82.4°, Operator 5x about 20.6°.
At multiplier 1.0, a flick to the screen edge takes the same mouse distance scoped or not. That is a 100% horizontal monitor match.
A 0% match keeps feel identical at the crosshair instead. The community values (0.870 Vandal ADS, 0.747 Operator) come from that reference.
Any match percent in between picks which screen distance you want to keep consistent.
Which monitor match should you pick?
There is no universal best—only trade-offs.
- 0% — community crosshair match; works across aspect ratios
- 75% — 16:9 CS:GO default reference
- 100% — Valorant's default (same feel as multiplier 1.0)
Pick the screen distance you want consistent, then test in the range. Pro lists are samples, not proof one setting wins.
Changed your Aim sens—how do you keep scoped feel?
The multiplier sits on top of Aim sensitivity. Lower your sens and scoped aim slows with it.
Raise the multiplier to compensate. Formula: new multiplier = old sens × old multiplier ÷ new sens.
Example: 0.45 sens at 0.945 scoped → 0.35 sens needs 0.45 × 0.945 ÷ 0.35 = 1.215.
Values above 1.0 are valid in Valorant. If the result is outside the slider range, change DPI instead and recalculate.
Where do these numbers come from?
Sources checked 2026-07-29.
- Formula assumption and 0% multiplier reference — An r/VALORANT post from March 2023 with the six 0% values for a native-aspect-ratio reference. Community evidence—not an official Valorant guide.
- Weapon zoom and multiplier grouping reference — An r/VALORANT post from March 2026 that lists the six 1.15x–5x desktop mouse weapon groups. Recheck after weapon or zoom patches.
- Public Valorant pro-settings list — Individual pro profiles reported by that site—not a survey, statistic, or recommendation.
How to Use
- 1
Pick your monitor match
Choose 0% for a crosshair-match reference, 75% for a 16:9 CS:GO feel, or 100% for Valorant's default. None is universally best.
- 2
Select your main weapons
Pick the rifle or SMG you ADS with most, and your usual sniper. Each slider covers three zoom tiers, so the calculator targets the tier you play.
- 3
Enter both multipliers in Valorant
Open Settings → General → Mouse. Type the ADS value into ADS Sensitivity Multiplier and the scoped value into Scoped Sensitivity Multiplier.
- 4
Verify in the range
Scope a Vandal and an Operator at a target. A small flick should land on the same spot scoped and unscoped. If long tracking feels slow, raise match percent and re-enter.
Frequently Asked Questions
Is 1.0 scoped sensitivity actually 1:1?
No. At 1.0 only edge-of-screen flicks match hipfire. For a crosshair-true 1:1, use the 0% values this page calculates for your main ADS and scoped weapons.
What does the ADS or scoped sensitivity multiplier actually do?
It scales sensitivity while zoomed, on top of Valorant's FOV-based scaling. Below 1.0 feels slower than hipfire; above 1.0 feels faster.
What is the default ADS and scoped sensitivity multiplier in Valorant?
1.0 for both sliders. That matches feel at the screen edge (100% monitor match). Near the crosshair, scoped aim feels slightly faster than hipfire—a real choice, not a neutral one.
I lowered my Aim sens — how do I keep my scoped feel the same?
Scale the multiplier: new = old sens × old multiplier ÷ new sens. Example: 0.45 at 0.945 down to 0.35 needs 1.215. Use the mini calculator on this page.
Should I copy my CS:GO / CS2 zoom sensitivity into Valorant?
No. This page only calibrates Valorant's two sliders. FOV and slider models differ. Pick a Valorant monitor match and test in Valorant instead of pasting zoom_sensitivity_ratio.